2 thoughts on “Multi-threaded OpenGL

  1. I totally love this code – it’s so clean and well implemented. One can only hope to reach this level of code quality sometime this lifetime..

    note: when I undefine ENABLE_PEFORMANCE_MONITOR, it does not compile, because you are not using your own defines, PM_FRAME_START etc, but rather calling PerformanceMonitor *pm = PerformanceMonitor::Shared(); directly in triggerDrawFrame

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